class FX_SpaceFighter_3rdpMuzzle extends Emitter
	notplaceable;

#exec OBJ LOAD FILE=EpicParticles.utx

simulated function SetRedColor()
{
	Emitters[0].ColorScale[0].Color = class'Canvas'.static.MakeColor(200, 80, 48);
}

simulated function SetScale( float Scale )
{
	Emitters[0].StartSizeRange.X.Min = 75.f * Scale;
	Emitters[0].StartSizeRange.X.Max = Emitters[0].StartSizeRange.X.Min;
}

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        UseColorScale=True
        FadeOut=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
		RespawnDeadParticles=false
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=128,R=64))
        ColorScale(1)=(RelativeTime=1.000000)
        CoordinateSystem=PTCS_Relative
        MaxParticles=3
        SpinsPerSecondRange=(X=(Max=0.040000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=0.330000,RelativeSize=0.250000)
        SizeScale(2)=(RelativeTime=1.000000)
        StartSizeRange=(X=(Min=75.000000,Max=75.000000))
        InitialParticlesPerSecond=2000.000000
        Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=0.50000,Max=0.50000)
        Name="SpriteEmitter31"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter1'

	bHardAttach=true
    bDirectional=true
    bNoDelete=false
	RemoteRole=ROLE_None
}